For new editions of the game: a new title opening, various new app icons, some new user interface and art for merchandise. Sword of Fargoal has been a ‘retro-gaming’ fan-favorite since it was first released in 1983 for the Commodore 64 computer, by game creator Jeff McCord.The iphone versions were programmed by Paul Prideham, with a wonderful Jerry Goldsmith-esque score by Daniel Pemberton.
Animation
Final title sequence
Storyboards
Thumbnail boards for the title sequence-
Concept art/final art
A new “splash-screen” menu background-
And the rough drawing for the “splash-screen” menu-
Some of the app icon variations-
Some app icon rough concepts-
A series of proposed playing cards per aspects of the game; the card trim decoration is still temp-
A ‘retro’ poster for a Kickstarter campaign-
Rough ‘retro’ poster ideas-
How about a different poster?
Figurines, anyone?