Compiled animated sequences within the computer game. Sword of Fargoal has been a ‘retro-gaming’ fan-favorite since it was first released in 1983 for the Commodore 64 computer, by game creator Jeff McCord. The iphone versions were programmed by Paul Prideham, with a wonderful Jerry Goldsmith-esque score by Daniel Pemberton.
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Animation
Title sequences and game cinematics compilation
Storyboards
Thumbnail boards for some of the sequences-
Concept art
First concept art; with Matisse stained glass windows as a lofty inspiration-
Some rough color tests-
Lots of User Interface button variations-
Some ‘stair’ concept sketches-
(A random shot of all the art layers unnecessarily visible; I often love the accidentally rich textures they make.)
The app icon art-