Compiled animated sequences within the computer game.
Sword of Fargoal has been a ‘retro-gaming’ fan-favorite since it was first released in 1983 for the Commodore 64 computer, by game creator Jeff McCord.
The iphone versions were programmed by Paul Prideham, with a wonderful Jerry Goldsmith-esque score by Daniel Pemberton.
First concept art; with Matisse stained glass windows as a lofty inspiration-
Some rough color tests-
Lots of User Interface button variations-
Some ‘stair’ concept sketches-
Storyboards for some of the sequences-
A random shot of all the art layers unnecessarily visible; I often love the accidentally rich textures they make.
The app icon art-